At the time of its release,The Elder Scrolls IV:Oblivionrevolutionized the way people looked at RPGs. Moreover, as a 2006 title, nothing matchedBethesda’s gem. In fact, some RPG enthusiasts might have said its predecessor,Morrowind,seemed to be the one thing close enough to matchOblivion’s remarkable approach to open-world gameplay and its story at the time. As such, players aren’t surprised to see how Bethesda experimented withOblivion’s best and worst features when creating the follow-upSkyrim.

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A view of Cyrodiil

However, regardless of how popularOblivionwas, fans tend to be less than shy in noting that the game had its fair share of quirks. Moreover, outside its richly-detailed world and dynamic combat resulted in things and situations that just strike players as… odd. In fact, some eagle-eyed fans might notice that, after a couple of playthroughs, certain things inOblivionjust don’t make sense.

10The Setting Itself

The game’s captivating atmosphere and visuals will drag players into Cyrodiil and its massive game world. Granted,Oblivionis perhaps one of the most visually-striking games in the entire franchise. Unfortunately, fans might find it difficult to take some of the game’s storylines seriously given the extremely calm and peaceful nature of the region.

Moreover, it doesn’t help the fact thatOblivion’s visuals defy the teased description of Cyrodiil in the previous games. According to lore, the fact that Cyrodiil is a melting pot of Tamriel’s various cultures means there are boundto be tensions between races, cultures, and religions in the region. Unfortunately, these things barely make it to the game. In fact, most citizens - even factions supposedly at odds with each other - seem to be very much at peace.

An Oblivion gate

9Not-So-Urgent Main Quest

One of the highlights ofOblivionwould beits compelling main story. Unfortunately, the game didn’t do a great job emphasizing the urgency of the main quest. To recap,Oblivionbegins when the player, a prisoner, accompany the Emperor through Cyrodiil’s dungeons. In an unfortunate turn of events, the Emperor gets assassinated, and the player is tasked to give the Emperor’s amulet to his last-remaining son in order to avert a cataclysmic crisis.

The game then prompts players that they’re free to explore the world and continue the main quest as they please. Granted, Bethesda may want to keep its reputation of having worlds that don’t constrain players. However, giving players a quest that seems urgent and then undermining it a few minutes later does break immersion.

NPCs have their routines

8Radiant AI

Players who lovedOblivionwere likely impressed by Bethesda’s new Radiant AI system at the time. Unlike other RPGs, Radiant AI “gives life” to all ofOblivion’s NPCs. In essence, all of them have routines and schedules to follow. Interestingly, this idea makes Cyrodiil feel alive - after all, all NPCs have preprogrammed responses and scripts. They find beds to sleep, attack when prompted, or even steal food when necessary.

However, much of Radiant AI can break immersion once players dwell on it too much. For instance, some NPCs end up having predictable routines where they stand or stay in a corner of a room. Some gamers argue that instead of Radiant AI, perhapsOblivionneeded more NPCs in the highly-populated region with simpler routines.

A random NPC

7This NPC Is Familiar

Players can encounter close to 1,000 NPCs inOblivion. Moreover, all of these NPCs are fully-voiced, adding a unique sense of depth to the overall experience. After all,Morrowind, although it had more NPCs, didn’t have fully-voiced dialogue options. However,Oblivion’s NPCs lose their shine when players try to scrutinize their favorite NPCs.

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The Gray Fox wearing the Gray Cowl of Nocturnal

Firstly, fans both love and hateOblivionfor its weird NPC dialogue. In fact, some players create images and memes just describingOblivion’s wacky NPCs. Moreover, the full 1,000+ NPCs are only voiced by around 20 people, 3 of whom have exclusive roles. These include Patrick Stewart as Emperor Uriel Septim VII and Sean Bean as Martin Septim.

6A Sheep In Wolf’s Clothing?

Speaking of wacky NPCs, clothes and uniforms don’t seem to matter to the NPCs inOblivion. For instance, players can go around Cyrodiilwearing the uniform of the Dark Brotherhoodwithout any repercussions — this is a bit off, considering the Dark Brotherhood is an organization Tamriel’s citizens fear because of their assassins and illegal activities.

Much in the same token, players can wear a robe of the Mythic Dawn, the primary antagonist faction, and not garner any reactions from other NPCs. However, players who wear the Gray Fox’s Gray Cowl of Nocturnal will have some citizens recognize them as the thief-leader of the Thieves Guild at the very least.

Emperor Uriel Septim VII in TES 4

5Essential NPCs

InOblivion, certain NPCs are recognized as essential NPCs. In turn, this means they can’t be killed, only knocked unconscious. Granted, this idea seems to be a great way to ensure that NPCs with important roles won’t accidentally turn up dead en route to a destination and ruin the main storyline.

However, this does take a lot of control away from the player, especially whenMorrowinddid allowthe Nerevarine playersto kill any NPC they want and ruin entire quest chains. Moreover, lore-wise, it doesn’t make sense for Martin to be unkillable but for his father to be killable in a cutscene.

Enemies attacking the player

4World Has Level Scaling

Players who explored much ofOblivionwill likely appreciate its attempts to improve its overall gameplay. However, one thing they might not exactly like comes in the form of the game’s level-scaling system — the world’s creatures and NPCs scale in level according to the player, a common solution in RPG difficulty curves.

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A person coming out of an Oblivion gate

For instance, players who return to a starting dungeon might wonder why their level 5 rats suddenly become level 20 mercenaries with rare Daedric armor. Granted, this means players will always encounter challenges regardless of how they proceed with their quests, and there’s always the option to adjust the difficulty slider. However, this implies players will never be optimally “stronger” than their enemies.

3Being Optimal Hurts

Level scaling inOblivionwould work if it weren’t for the game’s inefficient leveling. As perThe Elder Scrollsstandard, mastery over skills influenceshow characters level up. This means that players increase skills the more they use them. Unfortunately, “chill playing” the game will likely make level-scaled opponents much difficult for sub-optimal characters. Moreover, unlike other games, optimized builds should begin as early as players make their characters.

In essence, players level up when they get 10 increases in any combination of major skills. Moreover, their Attributes (and therefore efficiency in skills) gain bonuses based on how many major and minor skills a player increases before leveling up. Unfortunately, maximizing this system requires intense planning on the player’s part, which can ruin the thrill in the game.

Oblivion promo image with main character.

2Equipment Scaling

Items inOblivionalmost hold no value due to the level scaling system. After all, the stronger the player, the stronger enemies get - including their equipment. For instance, hard-to-get armor such as Daedric Armor can be obtained as soon as players reach a high-enough level. On paper, this concept works.

In practice, this can look a bit silly. After all, encountering poor, day-to-day bandits that are decked out inrare equipmentthat’s the top of the line sort of intrudes on the fiction and makes it seem like commonplace gear once the player has become quite powerful themselves.

An enemy approaching the player

1This Dungeon Is Familiar

Players who enter a dungeon inOblivionfor the first time might find themselvesawestruck with the sheer level of detail. However, some might start to notice that dungeons slowly become easier to navigate the more they level up. Sadly, the truth is that most ofOblivion’s dungeons are generated following a simple dungeon formula.

Granted, not all ofOblivion’s dungeons look “the same,” and some have incredibly unique layouts based on special quests. However, it can be a bit difficult to take the game seriously when locations such as caves end up having extremely similar layouts. Even closing Oblivion portals essentially just meant fighting bosses in two extremely tall towers with the same layout.

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