As many fans may know,Avowedwill be taking place in the same world asPillars of Eternityuniverse. This means that many concepts will likely reappear, such as monsters, characters, and magic systems from the previous series. However, there is a single feature that Obsidian Entertainment should keep in mind when working on the game.

Weapon selection plays a large part in open world RPG games, andPillars of Eternityunderstood that. That’s why it has a plethora of weapons for players to choose from, allowing players to fit into the archetype of their choice.Avowedshould look to recreate that experience to the best of its ability.

Pillars of Eternity 2 Barbarian

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Weapons That Could Be Seen in Avowed

When it came to its selection of weapons,Pillars of Eternityspared no expense and provided players with just about everything Obsidian Entertainment could think of. Rapiers, crossbows, flails, spears, clubs, and much more were on the table.Avowedwill likely have gunstoo, because they could be found inPillars of Eternity. If anything, players were not found wanting for choices, but rather possibly overwhelmed by them. This perfectly fit into how the game functions as well, as certain classes could utilize some of these weapons better than others. In that sense,Pillars of Eternity’s weapons were all useful depending on the situation.

This was good forPillars of Eternity’s class identity, and would likely be good forAvowed’s class systemif it is at all similar. For example,Pillars of Eternity’s weapons all had a damage attribute type that greatly affected the way players would approach combat. For example, a sword was considered a slashing/piercing weapon, so if an enemy had a slashing/piercing resistance, the player would have to change their approach on how they attack that enemy. Perhaps it would mean switching out weapons, or having a companion who uses a different weapon type focus on that enemy.

Avowed’s weapons should mimic this idea, both in depth and width. A large selection of weapons would allow players a great amount of diversity in choice, while also allowing the developer to implement immersive features. It would also allow a level of immersion in terms of how the player sees their character. For example, a player focused on creating a hunter archetype could use a spear and bow. How the player pursues thepersonal narrative of anAvowedcharactermay greatly change their experience with the game, as roleplaying is naturally one of the defining aspects of open world RPGs.

It would also do well at setting it apart from other open world RPGs that take place in similar settings.The Elder Scrolls 5: Skyrim, though one of the best-selling and most immersive games of its kind, somewhat lacked in the weapons department compared to its predecessors.Avowedcould learn from this and diversify its portfolio, making it a vastly different experience and implementing interesting features at the same time. Are-imagining ofPillars of Eternityfeaturesto this extent could have an overall positive effect onAvowedthat both serves as a callback to its predecessor as well as a look towards the future of the franchise.

Though all players have seen is the classic sword and hand spells through the trailer,Avowedwill likely have many more options for players to choose from on its release. How hard the game will lean into this aspect is entirely dependent on Obsidian Entertainment’s vision for the game. But if anything is for sure, it’s thatAvowedcould learn from previous games– especially Obsidian’s previous work.

Avowedis in development for PC and Xbox Series X/S.

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