Summary
Persona 5 Tacticahas the Phantom Thieves take on a new enemy in the Metaverse. The game lets players deploy three of the available characters to team up and complete the variety of missions as best as they can with their combined skills, abilities, and tactical knowledge.
With so manycombinations of the Phantom Thievesto choose from, which ones stand out more than the rest? Here are some of thebest party compositionsof the Phantom Thieves to make the most out of their respective Personas when dealing with nefarious Shadow Leaders and their underlings who are lording over dreamscapes.

The party compositions listed do not take into consideration the Sub-Personas that can be equipped to each of the Phantom Thieves.
Since there are tons of Personas in the game, the permutations can be endless, and it is up to the players’ preference on what Sub-Persona they want to run with their characters. The lineups here rely on the characters’ main Personas and how well they synergize with other members.

4Joker, Yusuke, Morgana
Run-and-Gun Tactics
For those who are still getting into the mechanics ofPersona 5 Tactica, one of the early team compositions they can run is with Joker, Yusuke, and Morgana. This team is focused on hitting enemies from a safe distance while keeping them from getting too close and having plenty of mobility around the map.
Yusuke is adept at long-range combat, with his Gun attacks having the longest range among the Phantom Thieves. His Persona, Goemon, has a knack of Freezing enemies in their place, thanks to his ice-based attacks.

Morgana is used in this composition asthe enemies’ location manipulator. His Persona, Zorro, has extremely powerful wind-based attacks that Sweep enemies away from Cover. This is essential since, apart from keeping enemies away, hitting them when they are not under Cover allows for more movement around the battlefield.
Capping the team is Joker and Arsene, his Persona. The leader of the Phantom Thieves can run circles around enemies by using Arsene’s Despair attacks, while also Gunning down enemies out of Cover. Doing so allows Joker to triangulate with Yusuke and Morgana to maximize All-Out Attacks on groups of enemies. Joker and Yusuke also synergize well with one another, and they significantly improve a team’s Gun damage.

3Yusuke, Ryuji, Ann
Elemental Assault
One of the fun combat mechanics to figure out inPersona 5 Tacticais how each of the Phantom Thieves’ main Personas attacks impact the battlefield. This composition of Ann, Yusuke, and Ryuji, lets players test how the previous games’ startingelemental damage-using Personasfare in a tactical scenario.
Ryuji and his Persona, Captain Kidd, harness electric attacks to Shock enemies. Targets that have the Shock status cannot move, making them susceptible to getting Downed by subsequent attacks from Ryuji’s teammates. This is especially effective against enemies who are taking Cover.

To deal with more hard-hitting enemies, like Ramparts,Yusuke and Goemon’s ice attackscan stop them from attacking, thanks to the Freeze status. However, players need to remember to not attack Frozen enemies if it’s not going to eliminate them since they will lose the status effect and can move and attack again.
Ann and her Persona, Carmen, specialize in dealing massive fire damage that can induce Burn on enemies, dealing persistent damage over time after the initial cast. Most of Carmen’s fire abilities cover a wide area which synergizes well with enemies that have either Shock or Freeze status.
2Haru, Ryuji, Makoto
Shock and Awe
Players who want to get up close and personal with enemies can use this heavy-hitting composition. Both Makoto and Haru improve their team’s Melee damage when they are part of the group, while Ryuji bolsters the team’s HP whenever he is included in the lineup.
This team composition is also effective in drawing out enemies in the open: Haru’s Persona, Milady, can hypnotize enemies and lure them to get as close to her location as possible. This can be used to follow up with her teammates’ melee or Gun attacks, as well as Persona abilities to get themin the Down state, which is essential for devastating All-Out Attacks.
Makoto’s Persona, Johanna, is also extremely potent in manipulating the enemies’ position since her Vortex attacks suck in opponents in the middle of her spells. Using this on enemy Ramparts is beneficial since they often retaliate by jumping as close to the person that damaged them.
Meanwhile, Ryuji can lock enemies in place for a turn by hitting them with Captain Kidd’s Shock attacks. In ideal cases, this allows Haru or Makoto to knock them around with melee attacks, Downing them in the process and opening them up for an All-Out Attack finish. That said, this composition needs advanced knowledge of ability range and enemy placements to pull off the combos.
1Ann, Morgana, Joker
Persona-Using Powerhouse
Personas often have map-altering effects, such as displacing enemies, strong damage that covers wide areas, and movement tweaks for both the Phantom Thieves and their opponents. This lineup consisting of Ann, Morgana, and Joker provides an excellent combination of damage, mobility, and survivability. Both Ann and Morgana’s SP buff on the team allows for more chances to cast Persona abilities onto enemies and teammates, keeping the advantage on the Phantom Thieves during almost every turn.
Morgana is an essential member of this composition, as he can provide both offense and defense, depending on how the mission progresses. His Garu abilities with Zorro displace enemies who are either hiding in Cover, or are getting too close to the team. He can also provide support by using Dia or more powerful versions of this to heal his teammates.
Ann’s damage output is arguably the highest in the game, especially once players have access to the stronger versions of Carmen’s Burn abilities. She can take care of weaker enemies with one hit more times than not: for those who manage to survive the initial onslaught, they will incur Burn damage that lingers for a turn. This softens them up for either Joker or Morgana to finish them off.
Speaking of Joker, using Arsene’s Despair attacks on enemies gives him mobility during the next turn. The more enemies hit by Despair attacks, the more movement Joker gains, so it is best for players to target as many enemies as possible, especially if enemies were hit by Ann or Morgana’s attacks prior. Following up on Ann and Morgana’s attacks grants Joker an extra turn to move: this can be used to position himself for an All-Out Attack to finish off enemies.