Activision’s response toFortniteandPUBGhas released and has quickly taken the gaming world by storm with a brand new entry in the Battle Royale genre. However, with the squad and pinging systems,Call of Duty: Warzoneleans closer toApex Legendsthan the other classic games from the last few years.
So, whileCall of Duty:Warzoneis massively popular for now, that could be a flash in the pan as the newest Battle Royale comes and goes in the already over-saturated genre. Although, that doesn’t have to be the case as the game is actually a prime candidate for a number of concepts that have kept similar games fresh as they continue through and past their first year of release.

RELATED:Call Of Duty: 10 Pro Tips For Warzone You Should Know
The specific feature thatCall of Duty: Warzoneshould adopt is the use of Limited Time Modes that can periodically introduce new content and events to cause surges of new players to come flocking to the game. Multiplayer titles likeDestiny 2have done these types of things before, holding limited time events with special game modes, like Iron Banner or theCrimson Days event. These could easily be implemented intoWarzonein order to bring new feels into how Battle Royale games can play in the future.

Fortnite’s 50v50 mode
Fortnite’s 50v50 modeis the history that this observation comes from when looking at the additional potentials that are available when bending the Battle Royale format. While it’s only ever available for a limited time, 50v50 mode appears periodically inFortniteand pits huge squads of players against each other, turning the 100 person free for all into a massive team battle. Some believed that it strayed close to simply being another Team Deathmatch or Slayer type but with bigger numbers, while others saw it as a more welcoming introduction to the genre.
Many of the same mechanics still applied in 50v50 mode as did in the original Battle Royale mode that madeFortnite’s ever expanding worldso popular in the first place. When a player dies, they are out of the game yet they can be revived by a teammate if downed, but not killed. The key difference being that one player dying never meant the end of the game for them, with the possibility of their team still winning being the incentive to continue spectating after death.

MAG set the pace
Some players may remember way back in 2010 when Zipper Interactive introduced the world toMAG, one of the largest player vs player experiences of its time, even rivaling Battle Royales today. The servers are no longer functioning today, but when the game was alive. it would host up to 128 players in a game consisting of two teams of 64 battling it out against each other. This is the groundwork that large team LTMs likeFortnite’s 50v50 mode work on today, although altered slightly to fit each game individually.
Call of Duty knows how to make great game modes
Beyond the scope of justCall of Duty: Warzone, theCall of Dutyfranchise knows how to make excellent game modes from the standard Deathmatch to more complex modes like Domination, Kill Confirmed, and Search and Destroy. While Deathmatch and Team Deathmatch have often been the most popular modes, the more tactical variants have their own dedicated fan base as well. Some modes like Kill Confirmed have even been replicated in other games, likeDestiny’s Supremacygame mode.
RELATED:The 10 Most Powerful Guns In Call Of Duty: Warzone
In fact, other game modes than the standard solos and teams do exist inCall of Duty: Warzone, like Plunder. The Battle Royale is also technically in beta as well, so we likely haven’t seen everything that the Activision has in store for the “full release” of the game just yet. In that vein of theCall of Dutyfranchise’s multiplayer history, including a large scale LTM would be a solid fit for the series.
What would it look like?
Currently, matches inCall of Duty: Warzoneare generally made up of groups of up to 150 players, all either fighting solo or insquads of up to three players. A large team LTM would then likely want to pit teams of 75 against each other, although, if the server could handle it, a 100v100 battle would absolutely be welcome. A mode like this is exactly what the game is going to need in the future to keep players invested in the game and continue buying the Battle Pass and other cosmetics.
This could also introduce new players who may be nervous at the idea of going up against tons of different players all at once, both to the game and to the Battle Royale genre all together. With a massive team to back players up, some might feel more confident jumping in and uncoveringeverythingCall of Duty: Warzonehas to offer. As an added note, this could also allow larger groups of players to play with more of their friends at a time, instead of having to break off into groups of three or rotating out from match to match.

The Gulag would be insane
Imagine if the same big team concept was brought intoCall of Duty: Warzone’s Gulag, with teams being sent into the arena together in an elimination type setting that could tip the balance of power quickly. At the moment, the Gulag is already a game within a game, but it could literally become a Team Deathmatch that plays out multiple times within each round. To up the stakes, the game could choose to only let the surviving players on the winning team jump back into the game, meaning that depending on the players' skill a gulag match could drop in one extra player or up to five or six.
This could continue to encourage player skill over all else, as is generally the idea behind the Battle Royale genre, although luck has always had a massive impact on those games as well. As it stands, we’re still looking to seehowCall of Duty: Warzonemeasures upwhen compared to its competition, but some well timed and executed LTMs could work wonders for the new game. Additionally, everyone likes massive team brawls, so let’s see if we can get some more out there in the future.

Call of Duty: Warzoneis available now for PC, PS4, and Xbox One.
MORE:Shroud Reveals Why He Thinks Call of Duty: Warzone is Impossible to Balance