Summary

One ofCivilization 2’s quirkiest gimmicks has a chance to see a revival inCivilization 7if the developers see potential in it. There are a lot of mechanics and features that have come and gone over the course ofCivilization’s existence. It’s only natural to expectCivilization 7to bring a few more surprises to the table. While this will likely include a lot of mechanical changes, it could also bring back an unexpected blast from the past. A lot of fans still haven’t playedCivilization 2, but one of its features could be amusing inCivilization 7.

Just looking at thedifferences betweenCivilization 5andCiv 6is enough to show how quickly the series evolves. Players could jump from one game to the next and find themselves in a completely new meta, requiring different strategies to succeed. One particular area that has been changing is presentation. For example, inCivilization 5, leaders' cutscenes had them standing or sitting in fully-rendered environments based on their civ in question. Conversely,Civilization 6had larger, more close-up leader models against a drawn backdrop.Civilization 7’s presentation is still a mystery, but there’s a good chance it will once again change the game.

Sid Meier’s Civilization 6 Tag Page Cover Art

Civilization 7 Can Make the Player’s Advisors More Active

Advisors are a Standby of the Civilization Series

Advisors have been around since the series' beginning, but among thefeatures in recentCivilizationgames, they feel somewhatoverlooked. InCivilization 5,the advisors would give the player messages to offer guidance depending on the situation. For example, letting the player know when their capital is in danger, or when their funds are running low.Civilization 6is a similar case, with the advisor letting the player know important information when necessary. Theadvisors are undoubtedly helpful in keeping players alert, especially with how hecticCivilizationcan get. However, the best take onCivilization’s advisors happened as far back asCivilization 2.

Civilization 2’s Live-Action Advisors Were Filled With Personality

InCivilization 2, the advisors were played by actors, who gave them as muchcharacterization asCivilization’s leaders. These actors giveentertaining performancesthat let each advisor shine in their own right. The military advisor had a loud, aggressive way of speaking and a hammy delivery that made his lines amusing. The Attitude Advisor, on the other hand, is inexplicably an Elvis impersonator wearing clothing appropriate for the game’s current time period. These segments with the advisors added a lot of entertainment to their usual advice. It was a fun take on the mechanic that would be good to see again.

Civilization 7 Could See a Return of Civ 2’s Version of Advisors

Civilization 7could be in a perfect position to bring backCivilization 2’s approach to advisors. Theleaders inCivilization 6were plenty animated in their own right, so a return toCivilization 2’s approach to advisors doesn’t seem out of the question. Of course, the advisors wouldwork best in bite-sized segments, as focusing on them too much would risk slowing down the game’s pace. In that sense, having them available for the player to consult when they wish would be the best use of them. Of course, their appearances for urgent warnings could also be improved by a more dramatic presentation.

InCivilization 2, the advisors were played by actors, who gave them as much characterization asCivilization’s leaders.

Civilization’s leaders are always useful, butCivilization 7could take inspiration from their best incarnations.Civ 2’s approach to advisors is one of the biggestquirksCivilization 7could take from past games, and it would have a solid chance to pay off.Civilizationgames can never have too much personality, from the leaders themselves to the voice of the narrator, including many other aspects of the presentation. There are a lot of great ideas thatCivilization 7could bring back, but live-action advisors would be one of the most entertaining.

Sid Meier’s Civilization 6

WHERE TO PLAY

Civilization VIoffers new ways to engage with your world: cities now physically expand across the map, active research in technology and culture unlocks new potential, and competing leaders will pursue their own agendas based on their historical traits as you race for one of five ways to achieve victory in the game.Expansive empiresSee the marvels of your empire spread across the map like never before. Each district, wonder, and improvement is built on its own hex, allowing you to customize your city to your heart’s content. From the Commercial Hub to the Spaceport, every district provides unique and powerful bonuses. Pick and choose which districts to build to fit your needs! Build better than your opponents, place yourself strategically for your allies, and become the best civilization on Earth.Active ResearchBoost your civilization’s progress through history to unlock powerful bonuses before anyone else! To advance more quickly, use your units to actively explore, develop your environment, and discover new cultures. Research isn’t just limited to science. Explore the Civics tree to unlock powerful new governments and cultural policies Cultivate the civilization that fits your playstyle, or switch it up every time you play!Dynamic diplomacyAs the game progresses, so do your diplomatic relationships. From primitive first interactions where conflict is a fact of life, to late game alliances and negotiations. Carry influence with nearby city states to gain its diplomatic allegiance and earn game-changing city-state bonuses. Enlist spies to gather crucial intel on rival civilizations, steal precious resources, and even topple governments.