People invent cute phrases for being halfway done with something. “Hump Day” is a term for Wednesday and being “over the hill” is a phrase used to describe a person hitting 40 years old.Diablo 2has no cute phrase from being halfway finished. Instead of offering reassurances, the game makes sure that the super unique bosses and sub-bosses keep getting consistently bigger, faster, and stronger.
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The worst super unique on this list would be a top-five in either Act I or II. Act III marks the point where players should have most of their core skills in place and most of their equipment organized with synergy in mind. That should be good enough for about six or seven of these villains. But “most” will hardly cut it against the rest. These super unique units will test player skill level with their complex mechanics and bonuses, so be prepared.
12Icehawk Riftwing
The Icehawk Riftwing is a great concept. Tiny flying creatures that get into player’s faces and then dart away to heal up. Awell-rounded warrior like the Amazoncould easily be seen as having a tough time.
However, these are bats and they die easily. The Teleportation works if they take damage when they are below one-third of their health, but, since they take only a few hits to dispatch, they often never get the chance to use this bonus.

11Stormtree
By this point, players are used to dealing with fast enemies that hit hard. Evendruids still understanding their class basicshave many means of kiting and distracting super uniques with a simple attack and retreat rotation.
Stormtree does hit hard and players that attempt to tank him straight up will be in for a rude awakening for when he uses frenzy. But anybody who can swallow their pride and run around a little bit should have no problem with this sub-boss.

10Witch Doctor Endugu
Witch Doctor Endugu is nasty against magic users. He’s immune to both fire and lightning on Hell difficulty and magic resistant to everything else. He’s also got a trick where he becomes a fetish after his death and needs to be killed again.
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But before gamers slam their keyboards orplay a different game while waiting forDiablo 2: Resurrected, know that this is his only trick. He doesn’t hit that hard, so even a little bit of damage will whittle him down over time.
9Maffer Dragonhand
This special unique boss has two bonuses that usually spell out the doom of lightly-armored classes. Hitting harder and quicker means this guy will be able to dispatch these classes as soon as he reaches them, and he can reach them pretty fast.
But he can’t reach them fast enough, even with the speed buff. Even players whochoose their class based on their zodiac signwill either stack up on armor or do some burst damage. Either one of those things neutralizes this fight before it gets out of control.

8Battlemaid Sarina
Spectral Hit is a particularly nasty bonus that some players have spent time trying to avoid. There ismore than one great mod for the gamethat nerfs this particular buff. Add in Battlemaid Sarina’s speed, shields, and posse and this can become a deadly encounter.
Spellcasters won’t have an issue with this fight and there is plenty of room to kite around her minions. Still, some classes will have to go to the drawing board more than once to pass her up.

7Sszark The Burning
This spider doesn’t actually apply a poison debuff. That part can make the unsuspecting player feel confident. Then after a few death, gamers will be wondering how Sszark the Burning wasn’t one ofthe things cut from the gamebecause of his difficulty.
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The spiders in this act all have high hit points, so this will be a prolonged battle. Getting hit, cursed, and killed can happen in an instant, which is incredibly frustrating after ten minutes of dodging his strikes.
6Bremm Sparkfist
In addition to having Aura Enchanted and Lightning Enchanted bonuses, Bremm Sparkfist can heal himself. As he’s one of the guardians in the final area of Act III, this can cause some unnecessary nervousness.
Yes, he’s a hard fight, but don’t tell Blizzard that this battle needs to be one of thechanges to happen inDiablo 2: Resurrected. The two listed bonuses aren’t that bad, so with a bit of burst damage, target his minions first, and gamers should be alright.

5Mephisto
The final boss in the level is no slouch, but one might wonder why he’s not higher on this list. After all, he has a litany of spells like Poison Nova and Charged Bolt. The developers even gave him a unique spell called “Skull Missile” that can kill mercenaries and players in one strike without the proper resistances.
His downfall is that he is programmed like a mage and therefore won’t cast these spells when players are at melee range with him. His life total is also reduced. Therefore, any player with the knowledge of his mechanics won’t struggle with this fight.

4Toorc Icefist
There is a case for Toorc Icefist to be higher on this list. Stone Skin severely reduces physical damage and on higher difficulties, this reduction turns into total immunity. He also has an unlisted ability to heal himself.
He can’t be higher because spellcasters and those with the forethought to keep a magical weapon onhand will likely not even remember this super unique. Others will have to exercise more creativity to defeat Toorc. This rank is the average of those two polar opposite experiences.

3Wyand Voidbringer
Spellcasters and Paladins will thank their lucky stars that no other boss in the act comes with Mana Burn as a default. Their luck runs out with Wyand Voidbringer and it’s not just the Mana Burn issue.
Because he has the Teleportation bonus, he can blink away and, like his brother, heal himself. This can make for an excruciating sub-boss fight unless players have a ton of burst damage ready for this moment.


