Fire Emblem Warriorswas the second Nintendo property that Omega Force got to work on. The first wasThe Legend of Zeldaseries viaHyrule Warriors.Fire Emblem Warriors: Three Hopesis unlike its predecessor because it is a reimagining of a previous game, akaThree Houses, instead of being a big crossover title.

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The same was true forHyrule Warriors: Age of Calamitywhen that came out. It was connected toBreath of the Wildbut that is onlyhalf of the story. As two pseudo sequels/prequels to their respective series, what game did it better? IsFire Emblem Warriors: Three Hopesthe new best Musou game or does that honor still go toHyrule Warriors: Age of Calamity?

8Characters: Age Of Calamity

Three Hopeshas more characters in its game but there are only a few archetypes to choose from. That’s because the game relies ona class systemjust like the main series. InAge of Calamity, every character acts differently from their movement style to their weapons.

Not all characters are created equally in the game as there are some stinkers. Still, overall, the variety inAge of Calamityis much better and will help cater to more types of players. It better defines what it is to be a Musou game with wild characters.

Impa from Hyrule Warriors Age of Calamity

7Story: Three Hopes

Age of Calamity is a prequel to Breath of the Wild and fills in a few gaps. However, the story soon goes off the rails and doesn’t make a lot of sense toward the second half. Three Hopes has a much more coherent story even though it does split off into three branches. That’s not to say its story doesn’t have plot holes as well because there are plenty.

Even with those blemishes, the thing fans will take away from Three Hopes will be its character interactions. It’s just as much fun to bond with characters in Three Hopes as it was in Three Houses as the charm is through the roof.

Shez in Fire Emblem Warriors Three Hopes

6Enemies: Age Of Calamity

The playable characters inAge of Calamityare great and so are the villains.Three Hopeshas a generic set of soldiers players will go after instead. The character designs, for the generals, are great and there are a few big surprises as well inThree Hopes.

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A cutscene featuring characters in Hyrule Warriors Age of Calamity

Still, there’s no beating the overall variety inAge of Calamity. It has a huge history of villains it can draw from regarding cannon fodder enemies like Moblins to the big bosses. It can be more fun to slay foes if they have distinct looks compared to the aforementioned cookie-cutter soldier designs.

5Environments: Three Hopes

One of the things fans loved aboutBreath of the Wildwas its open-world design. There was so much to see and do and some of those iconic locales return inAge of Calamity. However, the scope is a lot more limited. The variety is much better than astandard Musou gamebut Three Hopes edges it out by just enough to win the level design argument.

As frustrating as some of the maps can be, concerning gateways, they should be praised. They can create some interesting tactical decisions for players to make just like in the main games.

Fighting enemies in Fire Emblem Warriors Three Hopes

4Visuals: Age Of Calamity

The graphics were one of the most surprising things aboutAge of Calamity. It looked like Nintendo made it from their internal studio network and didn’t ask Omega Force to join in. It looks like a true follow-up toBreath of the Wildas far as the watercolor-like cel-shading goes.Three Hopesuses cel-shading as well which looks great on the characters.

The environment may be better inThree Hopesbut the graphics in them aren’t as good as the characters. It’s disappointing becauseThree Housesdid a better job with its graphics and overall art flow but that didn’t translate fully in this spinoff. That’s whyAge of Calamitywins as the synergy between the world and the characters is better.

Link from Hyrule Warriors Age of Calamity

3The RPG Mechanics: Three Hopes

The Musou games, at their very core, arehack and slash action RPGs. Killing enemies in both of these games will level up the stats of characters as is the norm in RPGs. Players can tweak some abilities and their weapons inAge of Calamitybut it’s not as robust of a system asThree Hopes.

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The training menu in Fire Emblem Warriors Three Hopes

That’s because the class system keeps players hungry for more. As one class is mastered, another beckons players to level up next. There is also the bonding system, building up your camp, and so many other things that will give players a break from the action gameplay. It’s nice to have a breather in games like these.

2The Gameplay Loop: Age Of Calamity

Age of CalamityandThree Hopeshave two-player co-opwhich is something the Musou games typically have. It’s disappointing there are no online features for multiplayer in either game but both share good couch co-op gameplay. The one basic gameplay mechanic that is better inAge of Calamitythough is the loop of it all.

Players in Three Hopes will go from chapter to chapter, fixed on a set of missions on a small portion of the map.Age of Calamityhas the world map just like inBreath of the Wild. It can take a while to open up everything, but there is more to do overall and it doesn’t feel as linear as Three Hopes.

The map in Hyrule Warriors Age of Calamity

1Verdict: Age Of Calamity

Omega Force hit it out of the park withAge of Calamityas far as making a game that would fool players into thinking Nintendo designed it. Is it thebest spinoff everinThe Legend of Zeldaseries? No. Is it the best Musou game ever? No again as that honor goes toPersona 5 Strikerswhich further proved how much talent Omega Force has.

Three Hopes is a good game but it definitely feels more like a Musou title for better or for worse. Some players may prefer its style overAge of Calamityand that is okay too. At the end of the day, these are both worthy spinoffs brandishing the names of some of Nintendo’s biggest franchises.

A cutscene featuring characters in Hyrule Warriors Age of Calamity

Fire Emblem Warriors: Three Hopeswas released on July 23, 2025, and is available on Switch.

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