A sequel toGhost of Tsushimamay have not been confirmed quite yet, but it seems incredibly likely that another chapter of Jin Sakai’s story will be told. A secondGhost of Tsushimagame has plenty of room to expand the many compelling mechanics introduced in the first entry, and the haikus would be a simple, but fun, starting point.

ThroughoutGhost of Tsushima, Jin has the opportunity to write haikus on his journey.Finding haiku locations inGhost of Tsushimapresents players with the objective of composing these poems in order to get cosmetic headbands in return. Haikus may offer a small reward, but it’s a clever way to allow players a moment to collect themselves and rest while also engaging in a rewarding task. However, the haiku concept could be taken even further inGhost of Tsushima 2if Sucker Punch decided to take note of FromSoftware’s social messaging system.

Ghost of Tsushima Tag Page Cover Art

Ghost of Tsushima Using FromSoftware’s Iconic Messaging System For Haikus

FromSoftware’s Long-Running Tradition of Player Messages

First introduced in 2009 withDemon’s Souls, FromSoftware kickstarted a feature that would become an ongoing tradition throughout its future games. Players who happen to be connected online can find messages and notes left by other players. The feature is still prevalent, asElden Ring: Shadow of the Erdtreeis the latest gameto feature the social message system. Messages left by players vary. Some can offer incredibly useful tips and tricks, while others are left as jokes for other players to enjoy.

Ghost of Tsushimacould really make the haiku system feel fresh by implementing a similar feature for players. However, instead of leaving notes, players would clearly be leaving special haikus for players to discover and enjoy.The nextGhost of Tsushimagamewill want to set itself apart from its predecessor while still staying true to the source, and this would be a fun way to hold onto an original feature but show it in a brand-new light.

Ghost of Tsushimais set to get a live-action movie adaptation fromJohn Wickdirector Chad Stahelski.

There could even be a combination of the two. Some haiku spots could hold the sole purpose of giving players rewards for crafting their own haikus, and other spots could be set up to allow players to leave poems for each other.IfGhost of Tsushima 2wants to feel new, evolving some of these features is key to the game not feeling like a repackaging of the same story.Ghost of Tsushimais one of the most respected games of the past few years, and although venturing down new avenues could be risky, a sequel also wants to avoid feeling stale.

Ghost of Tsushima Allowing Its Features to Evolve

There has beenan influx of samurai-inspired games sinceGhost of Tsushimaarrived on the scene, so the stakes are even higher for a follow-up. The subgenre is quickly running the risk of becoming oversaturated, soGhost of Tsushima 2would have to really stand out from the rest. FromSoftware is great at bringing fresh and exciting titles to life while still maintaining established features, and the player messaging system is a clear example of that. IfGhost of Tsushima 2followed suit, a social haiku system would be a simple, but effective, way to bring the game’s community together, and it would also benefit from not being too jarring of a change from the original concept.

Not only would it be a fascinating way to evolve the game’s mechanics, but it would also allow for a lot of hilarious creations. Messages in FromSoftware games are so varied that it’s exciting to see if something a player left is sincere or just completely ridiculous and goofy. There are plenty of franchises that would beperfect forGhost of Tsushima 2to use as inspiration, and the work of FromSoftware is at the top of the list.