Summary
Plane crashes that are commonly encountered throughoutGrand Theft Auto: San Andreasstem from some problematic code that is both buggy and imperfect, partially due to the technical limitations of the game’s original target hardware. This information, shared by a former Rockstar developer, finally offers a solution to a mystery that has been puzzlingGTA: San Andreasplayers for nearly two decades.
One of the manyweird encounters throughout theGrand Theft Autoseriesis the case of the mysterious crashing plane. While not necessarily exclusive toGTA:San Andreas, it is particularly common in the 2004 game, to the point that many people who play it to relative completion will encounter it multiple times, especially in the Las Venturas area.

GTA: San Andreas Plane Crashes Are Partially a Result of 2004 Hardware Limitations
Former Rockstar developer Obbe Vermeijhas finally shed some light on this curiosity in a recent social media update. The developer, who worked onGTA: San Andreasas a technical director, confirmed that the plane crashes weren’t an intentional feature, but that they also cannot be categorized as a simple bug. He has instead characterized the phenomenon as a result of some flawed code responsible for spawning planes to perform flybys near the player.
Due to the technical constraints of the 2004 hardware, the logic itself was rudimentary. Specifically, while the code was meant to ensure there were no obstacles in the plane’s path before spawning it, such checks were so costly that Vermeij opted to use “the absolute minimum,” which resulted in the safeguards often not detecting thin obstacles that the plane would collide with, causing it to crash. The game would also occasionally spawn a plane without enough initial momentum to maintain its altitude, causing it to drop below its precalculated flight path, hit an obstacle, and go down.
4 Reasons For GTA: San Andreas Plane Crashes
A separate problem occurred in scenarios when map models and their collision detection were loaded after the plane, which would lead to the same outcome. Twitter user @_silent even found a bug in thegame’s recently leaked codethat would result in false positives, which Vermeij has subsequently acknowledged as the fourth potential cause of plane crashes that he wasn’t even aware of 20 years ago.
A plethora of gameplay footage from thecritically panned Definitive Edition ofGTA: San Andreasthat is available online confirms that these problems have persisted in the 2021 HD remaster. Vermeij revealed he had considered removing the flybys altogether during the original game’s development due to the issue, but ultimately decided against it. While there is no shortage of social media reports that indicateGTA 5planes can also occasionally crash, that particular phenomenon appears to be much rarer, and it’s unclear whether its origin is similar to that of itsSan Andreascounterpart.
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WHERE TO PLAY
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