When it comes to first-person shooter games, one of the most fan-requested features is a Field of View (FOV) slider. Oftentimes the FOV slider is exclusive to the PC versions of games for whatever reason, which has led to some controversy in the past, particularly when it comes to theCall of Duty: Warzonebattle royale. While many console FPS games seem to skip the FOV slider option, it seems the upcomingHalo Infinitewill not be skimping on it.
WithHalo Infinitein the midst of its Technical Preview Test, new details about the game and its options have come to light. It’s been confirmed thatHalo Infiniteplayers can adjust their FOV through the Settings menu in the game, and not only that, but the feature is available on both the PC and console version of the game. This should ensure that PC and console gamers are on a more level playing field and have most of the same options available to them regardless of where they choose to playHalo Infinite.
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The inclusion of an FOV solider inHalo Infinitewill no doubt be well-received by fans. But while the game is including fan favorite features, it will also be missing some at launch. It was recently confirmed thatHalo Infinitewon’t have assassinations at launch, though 343 has not ruled out the possibility that assassinations will come to the game at some point later in its life instead.
Halo Infiniteis a free-to-play live service game, meaning it’s built to be updated regularly over time. Like many other live service games, this will include seasonal content that adds new features, maps, modes, and more to the experience. While it’s impossible to say now just how robustHalo Infinite’s post-launch support will be, fans already know some of what they can expect from the game’s first season of content.
Halo InfiniteSeason 1 is themed afterHalo: Reach, which should make for an interesting batch of new content to say the least. While it doesn’t seem as though Season 1 will see the release of assassinations, it should still have plenty of cosmetics for players to add to their collection, expanding the game’s already-impressive customization options even further.
TheHalo InfiniteBattle Pass systemis set up in a way that players don’t have to worry about missing out if they happen to jump into the game later than everyone else, which is a nice quality of life improvement compared to other live service titles. Overall, it seems like 343 is going out of its way to makeHalo Infiniteas consumer-friendly as possible, what with the FOV slider on consoles and the way it’s handling the Battle Pass system, so it will be interesting to see how it all turns out when the game launches later this year.
Halo Infiniteis in development for PC, Xbox One, and Xbox Series X.