The Future Games Show offered audiences a glimpse at many games that will hit the market over the next year. One of these games, currently titledOutpost, is set to blend base-building strategy elements with exciting FPS gameplay to give fans a unique experience. While there has not been a lot revealed aboutOutpost, prospective players will need to manage their base defenses while gunning down as many enemies as possible.

Blending in strategy and FPS elements could be too ambitious forOutpost, as getting the balance wrong might lead to players completely neglecting base-building. The game will need to offer a reasonable amount of action to make it nearly impossible for the player to handle enemies on their own, meaning they have torely on base defenseswhen fighting off swarms.Outposthas a lot of potential to become an enticing experience that opens up the possibility of entertaining multiplayer in the future.

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Outpost’s Gameplay

The gameplay trailer from the Future Games Show revealed exactly whatOutpostwould be offering: the chance to fight against large swarms of enemies through a combination of base-building and FPS. This means players will need to focus their attention on building the right defenses to hold off attackers while downing any enemies that may get too close. The objective seems simple enough, with high stakes set by the face players face the extermination of Earth’s orbital defense system.

Team Ranger also revealed that different classes will be available to players, with the harvester - a heavily defensive class - being showcased. The base-building mechanics look to extend further than simply installing turrets, as using strategic positions as well as other defenseslike Tesla Coils, are important to survive an attacking swarm. The attack potency and number of these impending swarms will force players to heavily rely on their base defenses.

Outpost’s Strategy and FPS Elements

On the surface,Outposts' two major gameplay elements are easy to understand, with strategy being used for building up defenses, likely with players needing an extensive knowledge on what types of defenses would work best for any impending threat.The FPS element is more straightforwardand seemingly more important for clearing out small groups of enemies around the base.

If this is the case, then theFPS element could quickly become stale and repetitive, as good base defenses would always be able to outgun a single player. However, there could be a feature wherein players need to exit their base to find resources from the nearby area, adding a bit more importance to the shooter aspect ofOutpost. Doing so will require even more strategy on the player’s part, as resource management will also become an important factor.

There is not a lot known aboutOutpost,but from the initial reveal and a positive response from the community, it could be on a course to become a fun and exciting game.Blending in strategyand FPS elements could prove to be challenging, but if the developer is able to get it right, it could elevate gameplay and give fans hours of intense combat with thoughtful planning. ForOutpostto become a successful game, it needs to ensure that both aspects of its gameplay are engaging and equally important to the core experience for players.