Personais a unique gaming series from Atlus that, despite its eccentricities, has managed to become a highly popular phenomenon. Since the first game was released in 1996, gamers have been treated to several high school adventures involving deep psychological concepts, stylish visuals, and unforgettable soundtracks. There have also been numerous spin-offs that shake up the franchise’s typical JRPG genre for something a little more rhythm-based yet still just as fun. Throughout 2022,Personahas been celebrating its 25th anniversary, with Altus porting older titles to a wider range of platforms as part of this commemoration.

Thanks to its relatable themes and addictiveturn-based combat,Personahas amassed itself a strong following and, due to its striking visuals, gamers are always wondering what film and television adaptations of the franchise would look like. While the series does have an anime counterpart, it has yet to receive a live-action film or television adaption, though its source material would provide television producers and movie-makers with plenty to work with.

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Why Persona Is So Suitable for an Adaptation

On the surface,Personamay not seem like a particularly interesting series. Much of the gameplay consists of living out the life of a teenager in Japan, which involves going to school, studying for exams, handling a part-time job, making friends, and even tending to a garden. However, thePersonaseries manages to make it engaging by weaving theslice-of-life elementswith supernatural mysteries, which encourages players to keep coming back so that they can finally find the answers they seek. Furthermore, the cast of characters is usually well-crafted, and it is hard to not fall in love with at least one of the protagonist’s friends.

ThePersonaseries is practically begging for an adaptation, in part thanks to its heavy embrace of Jungian themes involving archetypes and psychoanalysis. A prominent theme in the games, as the title may suggest, is personas. Within Jungian psychology, this concept refers to the mask which people wear for the outside world in an attempt to conceal their true inner selves. Along with personas, there are plenty ofarchetypes inPersona, which Jung defines as primitive images. Humans inherit these much like instincts, and they represent recurring patterns within human life.

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An example of personas and archetypes manifesting within the series can be seen, for instance, withPersona 4, which takes place in the Japanese town of Inaba. The protagonist discovers that people are being sucked into an alternate television dimension, and to save them requires battling with their monstrous Shadows. This occurs with Kanji, who portrays himself as a bad boy, but players discover that this is just his false persona and his true self is quite feminine. Hence, to overcome his Shadow, Kanji has to come to terms with his Anima which, in Jungian terms, is the archetypally feminine aspect of the male personality.

Since Jung shared his theories with the world, they have featured prominently in the art scene due to the way they help to shape narratives and the way that people so easily click with archetypes and other psychoanalytical concepts. Consequently, adaptingPersona 4to film or television is not too difficult, as all the elements are there already. However, some medium-specific considerations should be taken into account.

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Persona as a Film

To tie in withPersona 3, there were a series ofPersonaanime movies released. However, this already reveals some of the difficulties that come with adaptingPersonato film - the length of the games. ForPersona 3to be adapted, it had to be stretched across four anime films. This is understandable, as one can expect to spend over 60 hours to finishPersona 3’s story, and even more hours if one hopes to achieve 100% completion.Persona 3is far from an outlier, as the other games are equally long, if not longer.

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For aPersonafilm adaptation, it would probably be wise to start with a brand-new cast and to keep the gang of friends as small as possible, because there simply would not be enough time to deeply explore all the characters within the limits of a movie. Furthermore, it would likely have to do away with the slice-of-life elements, as while they may work for gaming, movie-goers would not be entertained watching a bunch of teens visiting the library to study for exams or holding down a part-time job at a coffee shop.

Persona as a Live-Action Television Series

A live-action television series would be a better-suited format forPersona, as it would allow for a more authentic adaptation of the games. The creators would not need to bring in a new cast, as there would be enough time within a series to adapt any of the lengthy games. A live-action series could go so far as to focus on one character per season, allowing the supernatural mysteries to unfold as slowly as they need to, and giving viewers enough time to grow familiar with each of the characters so that the reveal of theirShadows and their Personasare that much more meaningful.

For the television series to be as authentic as possible, it would also have to integrate the anime aesthetic that characterizes the series. Even within a live-action context, this can be done by including stylized graphics and scene transitions, as well as anime-style opening sequences. Additionally, the series would have to pack a soundtrack that is just as good as thePersonagames' soundtracks, and it would be an extra treat if Japanese soundtracks were used.

ThePersonaseries, although it began as a spin-off, has endured, and its growth is only showing a positive trajectory. While fans are speculating aboutPersona 6, they can look forward to upcoming ports ofPersona 3,Persona 4 Golden, andPersona 5 Arenato many platforms, including Xbox. The franchise can continue to expand through live-action films and television series, and there is certainly a lot ofPersonamaterial to work with.

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