Capcom has had quite the resurgence lately, coming off huge wins from the success ofDevil May Cry 5andMonster Hunter World,but an even larger contributor to Capcom’s run has come from theResident Evilseries. BothResident Evil 2 Remakeand more recentlyResident Evil 3 Remakehave seen massive success, showing that the franchise that many fans decided had lost its way was finally making a comeback, even if some are fully satisfied withRE3. It seems Capcom wishes to keep the ball rolling, as reports have begun popping up thatResident Evil 4is on deck for the next overhaul.
RemakingResident Evil 4poses an interesting opportunity for Capcom, an undertaking very different in comparison to remaking the classicResident Eviltitles. Considering the technical gap from the original PlayStation to current-gen consoles is gigantic,Resident Evil 2and3received a lot of love for their respective reimaginings. The fourthResident Evilgame is still widely considered a relatively modern entry in the series, despite showing its age in several aspects. Capcom’s development team could strike the perfect balance of new and old in giving one of the bestResident Eviltitles a proper reimagining.

Resident Evil 4’s Impact
Resident Evil 4represents a completely different challenge compared to the recently released remakes.Resident Evil 2andResident Evil 3both initially came out on the first PlayStation console way back in 1998 and 1999, respectively. Sony’s first console didn’t have the luxury of rendering highly complex character models or 3D environments, storing larger amounts of data, and any other modern conveniences games from the mid-to-late 2000s onward have.Resident Evil 4came out for the GameCube in 2005, and though it wasn’t necessarily the first fully dimensionalResident Evilgame, it was the first to take advantage of next-generation hardware to craft a highly detailed world.
Resident Evil 4, though featuring plenty of familiar cramped spaces that the franchise was known for, was the first game to truly blow the world out into a more vast, open-air world. The game still remained true to the core ofResident Evil, butResident Evil 4was revolutionarynot only for the franchise but for games in general. Despite being confined to the series' trademark tank controls, the game was incredibly innovative in perfecting the third-person shooter genre. The over-the-shoulder camera design inResident Evil 4greatly succeeded where many other precursor games had experimented and failed in previously. Some of the best third-person shooters released since 2005 haveResident Evil 4to thank for its incredible aiming technology.

The game is also bursting with depth in every aspect of its design as a video game. From the core shooting mechanic to challenging dungeons and puzzles, incremental but satisfying weapon progression, heavily varied environment design, a well-balanced rising difficulty, and even some more miniscule details bring this game to life greater than many at the time. And it didn’t have to be a 40-60 hours long experience to feel like players got their money’s worth. Very few games felt like such a complete package asResident Evil 4did;Resident Evil 4pioneered a lot for modern video games, not just the series itself.
RELATED:Biohazard: 5 Reasons Code Veronica Should Be The Next Resident Evil Remake (& 5 Reasons It Should Be RE4)
Remaking a Revolutionary Game
Bringing back such a game ahead of its time meansResident Evil 4’s remake has a lot to live up to. That’s precisely why Capcom has to perform a very delicate balancing act ifCapcom intends to truly remakeResident Evil 4in the flavor of its most recent remakes. A lot of what the original game introduced to the world of games has now become commonplace for third-person shooters, survival horror games, and other genres in general. That being said, there are plenty of quality-of-life updatesResident Evil 4deserves that a remake could achieve thanks to innovations made in games from the past decade.
An update one should certainly expect from aResident Evil 4remake is the refinement of the mobility and aiming mechanics.Resident Evilstuck with the tank-controls aiming technique for the longest time, but eventually evolved to allow for more freedom of movement without sacrificing the series' evocative feeling of vulnerability.Resident Evil 2Remakeis a prime example of this, eschewing the stationary aiming design and allowing players to reposition ever so slowly. But on the flipside of this, the remake should be careful not to slip too far from the original game’s constraints.Resident Evil 4’s weapon aiming had realistic weapon shake where every slight adjustment required the upmost precision. AResident Evil 4remake shouldn’t lose that aspect of its tactical gameplay, but should at least allow for more mobility in combat.
Another aspect ofResident Evil 4that was innovative for the timewas its sense of scale, despite its linearity. Leon runs through rural Spanish villages, mineral mines, gothic castles, modern military installations, etc. Even in its 15-20 hour runtime, players travel to such an interesting variety of locales that the game is perceived to be much grander than it is. Even now, as the game creeps up to 15 years old, the world ofResident Evil 4has a sense of sprawl balanced perfectly with its actual size. Now with modern technology allowing for higher graphical fidelity, a remake could see that scale expanded with larger highly detailed environments further beyond what the GameCube was capable of. Invoking that sense of scale that was so impactful in the original game would be perfect for aResident Evil 4remake.
From there, aResident Evil 4remake could continue making miniscule changes, but there’s not really much else to tackle ideally.Resident Evil 4’s experience was already an incredibly well-balanced experience that any changes beyond the aforementioned may work to cheapen a remake in the spirit of the original game. Though Capcom has found success inimplementing radical changes as well, it’d be interesting to see how a reimagining could be tackled forResident Evil 4.
Resident Evil 4is available now for PC, PS4, Nintendo Switch, and Xbox One.
MORE:Resident Evil 3 Remake Sold 2 Million Copies in First Week