She-Hulk is a Pool 4 card inMarvel Snap, and she has an extremely powerful effect. Specifically, She-Hulk costs one less to cast for each Energy that was left unspent on the previous turn, and this allows for some colossal plays to be made in both the mid- and late-game. For those players that would like to experience this firsthand, this guide details several powerful decks that featureMarvel Snap’s She-Hulk.

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RELATED:Marvel Snap: Best Pool 2 On Reveal Deck

While this deck is quite similar to a standardDestroy deck inMarvel Snap, She-Hulk’s inclusion leads to a couple fundamental changes. To start, Sunspot makes an appearance, as he plays absolutely beautifully with She-Hulk. Indeed, having the ability to add power to the board without spending any Energy is a huge boon in this deck, and it is not uncommon to give Sunspot a big pump on Turn 5 and then cast a cheap She-Hulk on Turn 6.

Aero is another card that really shines alongside She-Hulk, as both cards can be cast on Turn 6 if nothing was deployed on the preceding turn. This sequence is great for catching opponent’s off-guard, and it frequently leads to some extra cubes. Furthermore, Shang-Chi and Enchantress have the ability to do some heavy-lifting on the final turn if Aero is not drawn, or if thatPool 3 card inMarvel Snapis simply not suited for the situation at hand.

The Infinaut

As previously mentioned, a sequence that centers around pumping Sunspot on Turn 5 and then deploying She-Hulk and Aero on Turn 6 is extremely powerful, and it is once again possible in this deck. However, this list looks to incorporateMarvel Snap’s The Infinaut, and it is sensible to do so due to the fact that Sunspot is already taking a slot. Notably, Psylocke’s inclusion means that both The Infinaut and She-Hulk can be deployed on Turn 6, and fans can consider adding Magik to the deck as another way to facilitate that sequence.

It is also worth taking a moment to highlight Wave, as she is another card that works very well with She-Hulk. Indeed, playing just Wave on Turn 5 makes it possible to cast She-Hulk and any other card in the deck on Turn 6, while also interfering with an opponent’s plans. For thoseMarvel Snapplayersthat are intrigued by this idea, putting Wave and She-Hulk into a shell with Magneto, or with a Destruction package and Death, are other avenues to try.

She-Hulk

It should now be well-established that Aero and She-Hulk are an end-game force to be reckoned with, and there is a heretofore unmentioned card that can do some incredible things with both of them. That card is Moon Girl, and this deck looks to cast Aero on both Turn 5 and 6 or slam two She-Hulks and a four-cost card on Turn 6. Devil Dinosaur is another card that gets a lot of support from Moon Girl, and thisPool 1 card inMarvel Snapcan definitely serve as an alternate win condition in a pinch.

Marvel Snapis available for mobile devices and PC.