Outside brief trailers and teases forMass Effect 4(or whatever official title BioWare settles on), not much is known about the game. Fans have deduced, correctly or otherwise, that the game could somehow combine the stories of the Milky Way and Andromeda Galaxies, that it canonizesMass Effect 3’s Destroy ending, and that there’s a large time gap (obvious, if connecting the two stories).

IfMass Effect fans see the Milky Way in the next title, it’s going to be completely different. The Destroy ending sees all synthetic life destroy, meaning that the Geth are unfortunately sacrificed to destroy the Reapers. There are waysGeth could return inMass Effect 4, but the destruction of the Reapers could evolveMass Effect’s technology thousandfold. In turn, this would need to translate to gameplay in the next title, and it stands to reason Biotics could be more powerful than ever.

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Mass Effect 4: The Destruction of Reapers, The Advancement of Biotics

As many fans know, some characters have biotic abilities. Sometimes these are parts of mixed classes with a few abilities, while some characters like Jack are feared because of their biotic strength. In short, Biotics are explained as an individual’s ability to generateMass Effect fields using Element Zeroembedded in their body. This translates to gameplay with biotic characters able to knock enemies down, lift them in the air, generate gravity wells, produce barriers, and far more.

The imaginative technology is far advanced by real-world standards, but the destruction of the reapers could push this even further. There’s little doubt that, with the Mass Effect Relays destroyed, many civilizations in the Milky Way will look to the destroyed reapers as important, scientific scrap. Given the size, technology, and strength of the reaper, anytime gap inMass Effect 4could easily be explained as civilizations discover untold advancements.

Mass Effect 3 Shepard Biotics

The Mass Effect Codex introduces speculation amongMilky Way racesthat each Reaper features a massive Element Zero core. This would explain how these synthetic life forms retain the energy it needs to travel, fight, and various other abilities, as the resulting Mass Effect field would be enormous to generate energy for a shield. Element Zero is rare in the Milky Way galaxy, and that’s why there are few biotics (in comparison to the overall size, scope, and other abilities in the galaxy). It may not be anymore, and with such a quantity of it combined with advancements from one of the most powerful races in the galaxy, it stands to reason this will spread like wildfire over the following years.

Mass Effect 4: Biotic Gameplay Grows Exponentially

IF, and that is a big if,Mass Effect 4uses this as background information or as a plot in the next game, it has to reflect that in gameplay. It seems unavoidable too, given that BioWare has to explain what happens to Reaper remnants nonetheless. This should result in more powerful biotic abilities. It’s hard to say how exactly, but the ability to manipulate and control machines by mind, to tear apart individuals and put them together again, to convert Mass Effect fields into a powerful, perhaps even Nuclear-level energy blast, and more are all possibilities.

They are dangerous possibilities, too, something that theMass Effectgame probably cannot avoid. Yet, ifMass Effect 2’s Jack was a terrifying Biotic, imagining a humanoid Biotic with the strength of Reaper tech and bountiful amounts of Element Zero is even more enticing.

Mass Effect 4is in development.

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