Summary

Multiversusis back and doingincredibly well on launch, though not without its fair share of complaints and feedback. The game has undergone a lot of changes between when the beta went offline and now (other than just new character additions), an example of which is the Perk system overhaul. In the beta version ofMultiversus,players had a whole lot of Perks to choose from, and they actually made a pretty big impact on gameplay.

With the new (and returning) Perks in the release version of the game, they makea lot less of an impact overall, but there are still certain ones that are much better to use than others. So, let’s go through all the Team Perks, in particular, to see which ones are the best to use and how they stack up against the rest of the other Perks.

Multiversus - Stronger Than Ever

Effect

Stronger Than Ever

Your team receives Armor for 2 seconds after respawning. Armor duration is doubled if your teammate also has this Perk equipped.

First up is a Perk called Stronger Than Ever, this one is very similar to the next Perk on this list, Purest of Motivations, in that both Perks are built around the idea of ‘rewarding’ players for getting KO’d, which isn’t the best mindset to have. But on top of this, the effect that Stronger Than Ever provides is much less beneficial than Purest of Motivations, and basically just helps players respawn safely.

Multiversus - Purest of Motivations

In the most well-known platform fighter,Super Smash Bros(all of them work for this example), when a player is KO’d they automatically get a couple of seconds of invulnerability when they respawn so that they can sort of ‘catch their breath’ and reset. The fact that players have to equip a Perk to do this inMultiversusis a bit silly, and it’s not even as beneficial as the effect in the Smash games is.

Purest of Motivations

Your team receives a 15 percent damage boost for 10 seconds after an ally is rung out. Becomes 20 seconds if a teammate also has this Perk equipped.

Now let’s move on to Purest of Motivations, the Perk that’s unlocked by default in the Team Perk slot for all players. Now, to be honest this Perk isn’t all that bad, especially compared to a Perk in another category called Troll Tactics. But, the main problem with Purest of Motivations is that it’s built around losing. Players gain the benefit of this Perk, at most, 3 times per match at the moment, adding up to a 15 percent damage boost for 30 seconds overall.

Multiversus - Sturdy Dodger

The problem is, a large percentage of the time when one teammate is highly damaged enough to be KO’d, the other teammate isn’t far behind. So, when players get this buff, they don’t typically get a ton of opportunities to use it because they’re already dealing with trying not to get knocked off the map and are constantly recovering from the harsh knockback of any move the opponent connects with.

Sturdy Dodger

Your team gains Armor for 1 second after Parrying a projectile. Armor duration is doubled if your teammate also has this Perk equipped.

Honestly, it’s kind of hard to recommend a lot of the Team Perks in the current state ofMultiversus,as a large percentage of them have very niche effects that are difficult to use effectively. For example, Sturdy Dodger’s effect is pretty strong, but that’s only if players can consistently Parry projectiles in the first place. In 2v2’s especially, seeing through the chaos of the fight enough to see a projectile coming, stop, and Neutral Dodge at the right time to Parry, it’s just a big ask.

Multiversus - Protective Momentum

However, it’s worth equipping and then just forgetting about, because then at least players won’t be constantly thinking about Parrying projectiles and can just benefit from the effects of the Perk if they happen to get lucky with a well-timed dodge. Not a high recommend, but certainly better by design than the two Perks before it on this list.

Protective Momentum

Your team gains a projectile shield after running on the ground in the same direction for at least 0.5 seconds. This shield activates faster if your teammate also has this Perk equipped.

Not to constantly make comparisons to theSuper Smash Brosfranchise, but this next Perk will immediately be very familiar with anyone who played any of the Links in the Smash games. Link in those games holds his shield in front of him by default, so any basic projectiles coming his way while he’s moving forward on the stage will be automatically blocked by said shield.

Multiversus - Press The Advantage

The Protective Momentum Perk is a similar concept. Essentially, it just makes it much easier to approach characters who rely on their projectiles a lot, as long as the player who has this equipped remembers not to jump while approaching.

Press the Advantage

Your team applies a stack of Weakened when knocking back enemies that are above 125 damage. Effect applies to enemies above 110 damage instead if your teammate also has this Perk equipped.

The top three recommendations on this list can all honestly be switched around in ranking depending on the character or preferences of the player reading this. For Press the Advantage, this Perk is the most applicable to the entire roster out of the three. Essentially, if Last Stand is a Perk that makes it easier for players at a high damage level to catchup, this makes it easier for a player who is ahead to keep their advantage, hence the name of the Perk.

Multiversus - That’s Flammable Doc

There’s no real reason not to have this equipped, as it just makes it easier to finish off opponents, which can already be pretty difficult in this gamecompared to other platform fighters.

That’s Flammable, Doc!

Your team can melee an enemy after hitting them with a projectile to Ignite them. Ignite damage and duration is increased if your teammate also has this Perk equipped.

The second place Team Perk on this list is one that’s awful on some characters, but incredible on others. Essentially, as long as a fighter has some sort of projectile, there’s an argument to be made for equipping this Perk over the others. Even if a player is using a fighter that doesn’t have projectiles, if their 2’s partner is playing a fighter with projectiles, it’s still worth stacking this Perk.

Multiversus - Snowball Effect

Basically, this Perk just makes following up on projectile hits a lot more rewarding, andit can be triggered constantly on some charactersdepending on how the match goes (Lebron James, Morty, and Marvin the Martian are all good examples).

Snowball Effect

Your team gains a 7 percent damage boost against the enemy with the highest damage. It becomes a 14 percent damage boost if your teammate also has this Perk equipped.

Just likewith our best Strong Perks list, the number one slot should have been obvious to most people right away. Snowball Effect was a fantastic Perkin the beta version ofMultiversusand it’s still a fantastic Perk in the final release version. The reason why this Perk is so good is it basically functions as a passive 7-14 percent damage buff at all times. Players can literally just equip this, forget that they have it equipped, and succeed more in 2v2s because of it.

New MultiVersus Update Has Fans Wanting to Save the Game

Snowball Effect is always going to be active against one of the two opponents, and that’s exactly why it manages to snag the number one ranking for the Team Perks in particular.