Summary

A new patch has been released forNo Rest for the Wicked, Moon Studios' third game. Previously known for the incredibly well-receivedOriseries, the developer has chosen to focus on another unique world. Many players note being drawn toNo Rest for the Wickedfor its distinct art style, but come away discussing the game’s approach to the ever-expanding soulslike genre.

Fans of Moon Studios' last games will quickly realize thatNo Rest for the Wickedis very different from theOriseries, not just in design, but tonally. Where bothOrigames offered visually bright worlds with cute animals as its leading cast,No Rest for the Wickeddelivers a much darker appearance with characters to match, as humans fight off a plague after the king of their land has fallen. The action-RPG elements ofNo Rest for the Wickedchange the more movement-focused platforming gameplay that Moon Studios crafted withOri.

No Rest for the Wicked Tag Page Cover Art

A hefty second Early Access patch just released forNo Rest for the Wicked. Moon Studios' newest game has had the chance to make its first round of revisions. Thegiant first patch forNo Rest for the Wickedmade performance improvements, big fixes, and added quality of life updates, such as preloading for frequently used objects. The second patch adds Weapon Tryout, a Respec system, DLSS/FSR Upscaling, Controller remapping, and much more.

The second update forNo Rest for the Wickedadditionally offers new gameplay systems as well as additions to settings and more quality of life improvements. With all of these changes, many gamers appearglad thatNo Rest for the Wickedinitially released in Early Access. The new Respec system lets players regain Attribute Points as an equivalent exchange for Fallen Embers. The new Weapon Tryout system allows players to equip all weapons, however, if they have not met the necessary Attribute Requirements, negative damage scaling will apply. The default keyboard layout is now set as mouse and WASD keys, and there are many more changes.

Although plenty believe the game shows promise, there have been many reviews that are more on the mixed side, noting that some RPG elements such as equipment durability are unnecessary, issues with convenience in some areas, and dips in performance quality. Moon Studios has been attentive to this feedback, continuing to improve as it makes progress throughNo Rest for the Wicked’s Early Access roadmap. Players anticipate a much more polished full release by the time it is ready.

No Rest for the Wicked Early Access Patch 2 Notes:

We are incredibly excited to be releasing our largest patch yet, marking the One Month Anniversary of our Steam Early Access Launch! Patch 2 is chock full of highly requested features such asWeapon Tryout, the ability toRespec,DLSS / FSR UpscalingandController Remapping. Lots of Balancing and Quality of Life improvements, Audio, Animation, and Visual Effect polish as well as a multitude of bug fixes are also included!

Between DLSS and FSR, numerous CPU, GPU performance improvements, and memory optimization we are confident that your experience of playing No Rest For The Wicked will be significantly smoother across a wide range of hardware.

For NVIDIA users, we are excited to mention that there’s a new Game Ready Driver for No Rest for the Wicked!

Be sure to check out our Patch 2 Highlight Video and the full patch notes below.

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