Summary

Capcom’sDragon’s Dogma 2boasts a flexible and versatile combat system which is both engaging and fun to play. Players get to decide between any of six Vocations for their main Pawn, four of which areavailable at the start of the game,which is changeable whenever the player wishes at any Vocation Guild in the game world.

Each Vocation comes with its own advantages and disadvantages and, of course, the choice of Vocation varies depending on how the player’s own character, the Arisen, is built. It’s definitely good to switch it up a little, but each Vocation has its best uses - and some worse ones. Here arethe best Vocation choices for Pawns inDragon’s Dogma 2.

Thief Vocation-1

6Thief

The Thief Vocation is a great Vocation - fast and agile, with good melee attacks and a great theme - but it can be a little more vulnerable when compared with other melee Vocations like Fighters or Warriors. This means Thief characters make for better Arisen than Pawns since players are usually better able to play to the Vocation’s strengths, especially with agood Thief build.

Despite their limitations, Thief Pawns can do well when supported by strong healing and Fighter Pawns or Arisen to pull threats. Their twin daggers and array of useful skills such as Biting Wind and Concussive Step are sure to turn the tide of any battle.

Sorcerer Vocation

5Sorcerer

The Sorcerer vocation is a fully offensive Magick Vocation, one of only two advanced Vocations available to Pawns. Sorcerer spells take a while to cast, but Pawns with this Vocation can certainly pack a powerful punch with spells such as the powerful lightning attack Levin. The Sorcerer Vocation isn’t quite as useful or as powerful on a Pawn as it is for the Arisen, but with the right set up and party support Pawns can make excellent Sorcerers.

For Arisen looking to travel with a dedicated Sorcerer, it pays to pick thebest Pawn skills.Sorcerer Pawns make a great ranged Magick option for Arisen in a melee physical Vocation like Thief, Fighter, or Warrior. One downside to Sorcerers is that, unlike Mages, they don’t have a Holy damage option. But their other skills, like Meteoron, definitely make up for it.

Archer Vocation

4Archer

The Archer is the perfect Vocation for an Arisen who needs a little extra ranged damage. Archer Pawns hang back during a fight, raining down hell from afar with aselection of great skills. They can provide excellent support to front-line Fighters and Thieves, and with their bows can even hit the most annoying flying enemies, like Harpies. Less effective at close range, Archer Pawns work best in a more balanced party.

Some of the Archer skills are really fantastic options to have at the Arisen’s back, especially skills like Dire Arrow and Tarring Shot. The Archer Vocation gets better with time, so it’s definitely one worth waiting for.

Warrior Vocation

3Warrior

The Warrior Vocation is a powerful melee Vocation well suited for front-line fighting. Warriors dish out and take massive amounts of damage, so Pawns with the Warrior Vocation make a great choice for an Arisen with a Magick build, or perhaps for a Thief Arisen.

One of only two advanced Vocations Pawns can use, Warrior is like a bolder and braver Fighter who does well in a balanced team with good healing support. With theright build, Warriorsare an unstoppable force. Their massive greatswords or hammers make Warrior Pawns a delight to use in battle, especially with their Skyward Sunder or Goring Lunge skills.

Fighter Vocation

2Fighter

The Fighter Vocation is a rock solid Vocation for either Pawns or Arisen thanks to its great defensive and offensive capabilities, perfect for a range ofFighter builds. Fighter Pawns make great companions for any kind of Arisen, but really shine when played with more fragile Vocations like Archers or Mages thanks to their ability to draw threats and tank hits.

Fighters might not be the flashiest or the most exciting of Vocations given their rather mundane theme, but they’re easily one of the best Vocations for Pawns. Fighters get access to some really powerful moves, even gaining the ability to launch other characters towards enemies with skills like Springboard. Fighter is a fantastic Vocation with great utility throughout the entire game, fitting in well with every kind of party composition.

Mage Vocation

1Mage

The Mage Vocation for Pawns is a fantastic choice, no matter what Vocation the Arisen has chosen. This is because Mage Pawns can be played as full support characters with powerful healing magick with its Anodyne, and backup spells for dealing some ranged magic damage.

The Mage vocation pairs well with any Vocation, but perhaps shines brightest when played alongside melee Vocations like Thief or Fighter thanks to its strong supportive toolkit. Thanks to some enemies being immune to physical damage entirely, it always pays off to have a Mage around even if their healing isn’t necessary. Plus, Mages get access to the Holy damage type thanks to their skills, making a Mage a great choice for a Pawn.

Dragon’s Dogma 2 Tag Page Cover Art