Summary

Upon its initial December 2021 reveal, Monlith’sWonder Womangame was met with quite a bit of excitement. Though the dismalWonder Woman 1984was released just a year prior, the lofty and lengthy legacy of the character still meant that fans were excited about her first fully-fledged solo video game adventure. Almost three years later, Monolith’sWonder Womangame has gone radio silent, but its release has become more important than ever.

After a rough few years for DC’s video game department,Monolith’s Wonder Woman gamenow stands as a last bastion of hope for fans, meaning the pressure on Monolith’s shoulders has skyrocketed since its 2021 announcement. While fans often want new AAA games to experiment with new gameplay styles and features, it might be best for Monolith to stick with what it knows for Wonder Woman, and delivering anotherBatman: Arkham-inspired title could be the best thing for it.

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Wonder Woman Wearing Its Arkham Influences on Its Sleeve Would Be Best-Case Scenario

Monolith Already Has Plenty of Experience with Arkham-Inspired gameplay

Releasing its debut title all the way back in 1997, Monolith Productions has been around a lot longer than some fans might realize, and it’s produced some pretty well-known games over the years. Back in the 2000s, Monolith was primarily known for its array of great first-person shooters, including titles likeAlien Versus Predator 2,FEAR, andCondemned. But in 2014, Monolith released a game that would go on to overshadow the vast majority of its back catalog.

A fully-fledged, high-budgetLord of the Ringsaction-adventure,Middle-earth: Shadow of Mordorreceived glowing reviews upon its 2014 debut. Clearly inspired by the combat oftheBatman: Arkhamfranchise,Middle-earth: Shadow of Mordorhad players hacking and slashing their way through hordes of Orcs, countering their attacks, and using an array of fantasy gadgets to gain the upper hand. Though its 2017 sequel,Middle-earth: Shadow of War,wasn’t met with quite as many positive reviews, itsArkham-inspired combat was still a major highlight.

Arkham-Inspired Gameplay Would Fit Wonder Woman Well

Monolith has already proven that it can takeBatman: Arkham’s combat and give it an exciting new spin, and that might be the best option for its upcoming Wonder Woman game. A superhero with increased strength, agility, and durability, Wonder Woman’s fighting style is usually depicted in the same way across DC media, showing the hero quickly bouncing between opponents, slashing them with her sword, bashing them with her shield, and whipping them with her lasso. This type of fast-paced combat perfectly lends itself toBatman: Arkham’s Freeflow system.

Monolith’s Wonder Woman Could Fill a Much-Needed Niche

While Monolith using theBatman: Arkhamcombat formula for Wonder Woman could come across as lazy to some fans, there’s been a major shift recently that would probably cut those criticisms short. After years of waiting for a true successor to theBatman: Arkhamseries, Rocksteady releasedSuicide Squad: Kill the Justice Leagueat the start of this year. Thereception toSuicide Squadhas been infamously terrible, and many fans are now desperate for a return toArkham’s original formula. Monolith’s Wonder Woman game can offer that return to familiarity, and if it adds enough to its combat, it could even be theArkhamsuccessor fans have been wanting for years.

DC

DC is a brand of superhero comics, television shows, movies, video games, merchandise, and more. The company owns the rights to popular characters like Batman, The Suicide Squad, Green Arrow, Wonder Woman, and many more.